To break new ground, you need leading-edge know-how. We help you and your team to broaden your skillset in a useful way. Because we all know, you never stop learning.
Our orientation and training services cover a wide range of options – from the basics to professional expertise. The choice is yours. With over 20 years of experience, you can count on us!
digital crafted offers training in the following software:
To break new ground, you need leading-edge know-how. We help you and your team to broaden your skillset in a useful way. Because we all know, you never stop learning.
Our orientation and training services cover a wide range of options – from the basics to professional expertise. The choice is yours. With over 20 years of experience, you can count on us!
digital crafted offers training in the following software:
To break new ground, you need leading-edge know-how. We help you and your team to broaden your skillset in a useful way. Because we all know, you never stop learning.
Our orientation and training services cover a wide range of options – from the basics to professional expertise. The choice is yours. With over 20 years of experience, you can count on us!
digital crafted offers training in the following software:
To break new ground, you need leading-edge know-how. We help you and your team to broaden your skillset in a useful way. Because we all know, you never stop learning.
Our orientation and training services cover a wide range of options – from the basics to professional expertise. The choice is yours. With over 20 years of experience, you can count on us!
digital crafted offers training in the following software:
To break new ground, you need leading-edge know-how. We help you and your team to broaden your skillset in a useful way. Because we all know, you never stop learning.
Our orientation and training services cover a wide range of options – from the basics to professional expertise. The choice is yours. With over 20 years of experience, you can count on us!
digital crafted offers training in the following software:
Maya (Autodesk)
3ds Max (Autodesk)
Blender (Blender Foundation)
Maya (Autodesk)
3ds Max (Autodesk)
Blender (Blender Foundation)
Maya (Autodesk)
3ds Max (Autodesk)
Blender (Blender Foundation)
Maya (Autodesk)
3ds Max (Autodesk)
Blender (Blender Foundation)
Maya (Autodesk)
3ds Max (Autodesk)
Blender (Blender Foundation)
Vred Professional (Autodesk)
Vred Professional (Autodesk)
Vred Professional (Autodesk)
Vred Professional (Autodesk)
Vred Professional (Autodesk)
Unity3D (Unity Technologies)
Stingray (Autodesk)
Unity3D (Unity Technologies)
Stingray (Autodesk)
Unity3D (Unity Technologies)
Stingray (Autodesk)
Unity3D (Unity Technologies)
Stingray (Autodesk)
Unity3D (Unity Technologies)
Stingray (Autodesk)
Arnold [Maya, 3DStudioMax] (Solid Angles)
mental ray [Maya, 3DStudioMax, standalone] (mental images/Nvidia)
Arnold [Maya, 3DStudioMax] (Solid Angles)
mental ray [Maya, 3DStudioMax] (Nvidia)
Arnold [Maya, 3DStudioMax] (Solid Angles)
mental ray [Maya, 3DStudioMax] (Nvidia)
Arnold [Maya, 3DStudioMax] (Solid Angles)
mental ray [Maya, 3DStudioMax] (Nvidia)
Arnold [Maya, 3DStudioMax] (Solid Angles)
mental ray [Maya, 3DStudioMax] (Nvidia)
Smoke (Autodesk)
After Effects (Adobe)
Premiere (Adobe)
Photoshop (Adobe)
Smoke (Autodesk)
After Effects (Adobe)
Premiere (Adobe)
Photoshop (Adobe)
Smoke (Autodesk)
After Effects (Adobe)
Premiere (Adobe)
Photoshop (Adobe)
Smoke (Autodesk)
After Effects (Adobe)
Premiere (Adobe)
Photoshop (Adobe)
Smoke (Autodesk)
After Effects (Adobe)
Premiere (Adobe)
Photoshop (Adobe)
→ Userinterface:
Program Structure
Navigation
Layer
→ Objects:
Selecting
Positioning
Snap functions
Basics of object creation
Import / Export
→ 3D Game Engines:
Unity3D, Unity Technologies
Stingray, Autodesk
→ Scene Graph :
Arranging objects
Grouping
→ User interface:
Program Structure
Navigation
Layer
→ Objects:
Selecting
Positioning
Snap functions
Basics of object creation
Import / Export
→ 3D Game Engines:
Unity3D, Unity Technologies
Stingray, Autodesk
→ Scene Graph :
Arranging objects
Grouping
→ User interface:
Program Structure
Navigation
Layer
→ Objects:
Selecting
Positioning
Snap functions
Basics of object creation
Import / Export
→ 3D Game Engines:
Unity3D, Unity Technologies
Stingray, Autodesk
→ Scene Graph :
Arranging objects
Grouping
→ Materials :
Arnold materials
→ Textures:
Creation
PBR textures
Mapping
→ Cameras:
Camera settings
Camera effects
Backplates
→ Lighting:
Types
Direction
Environment
→ Rendering :
UI Render settings
Direction
Sampling and render quality
→ General:
Arnold Maya Integration
→ Lighting:
Arnold light types
Environment
→ Materials:
AI Shader
Applying textures
→ Cameras:
Camera settings
Camera effects
Backplates
→ Color Management:
Texture format
Color space
Linear workflow
→ Rendering:
UI Render settings
Render passes
Sampling and render quality
Batch rendering