Service

System Integration & XR

The VR rig is installed, but it keeps failing during reviews.

An XR installation is only worth something once it is in the calendar and works without someone spending an hour setting it up first. The difference rarely lies in the headset, but in tracking, network, data preparation and an operation a designer can handle.

What we actually do

  • System architecture and sizing of workstations, GPU and render systems
  • Virtual seating bucks and ergonomics labs as a digital twin
  • Optical tracking, hand and finger tracking
  • Multi-user and collaboration environments across sites
  • Powerwall, cave and projection systems
  • Connecting real hardware via CAN bus, sensors and realtime interfaces
  • Licence servers, networking and cloud or on-premises integration
  • Colour management infrastructure across the whole chain

From project work

  • Ergonomics lab with twelve cameras, eight tracking targets, Varjo XR3 and finger tracking
  • Virtual seating buck as a digital twin, adjustable in twelve axes, synchronised over CAN bus
  • Integration of Meta Gloves into the existing visualization environment
  • VRED plugin streaming real mock-up displays into the VR scene

Let us analyse your workflow together.

Whether it is new software, a realtime pipeline, an XR system, a media review platform or bespoke automation – the first step is a clear technical assessment.